![]() The NPCs traits can also be further modified by their profession or even current interactions with other NPCs: a 'Heroic' NPC is displeased when players purchase from an Evil-aligned player's stall setup in its sight.a 'Hard Working' NPC is pleased when players are mining or setting up stalls in its sight.Each personality type will react to players' behavior in different ways: Clues about this may be found in gossip and NPC's history. If none of these occurs, players can try to change the way they interact with the NPC.Īn NPC may have one of 14 personality traits. NPC is displeased - fluttering red 'minus' marks and angry face icon over its head.NPC is pleased - fluttering blue 'plus' marks and happy face icon over its head.By interacting with them in the game world, players can cause these NPCs to adjust their disposition and express it this way: When mousing over such NPCs there is a rainbow-like meter with a negative and positive poll and a face icon in the middle of the meter showing the initial disposition towards the player - 'No impression'. ![]() ![]() To receive these, players must raise the Affinity between them and the respective NPC. Some quests players may take are labeled as 'Gratitude or Resentment' - these are some of the Random encounters. Many of the game's NPCs have a changing disposition towards the players. Winning the favor of NPCs is another strategy in character development in Age of Wushu as this will allow certain special, very rewarding quests to be unlocked.
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